Deep Space UI
A vector holographic UI and HUD kit for space games: translucent cyan holo panels and soft neon buttons in 4 states, orbit-ring gauges, a topographic radar, lock-on reticles, a star map, comms, items and a full mobile kit. SVG + PNG 1x/2x/4x.
Basic
Free
62 of the 310 sprites, no watermark: 16 buttons in every state, 3 panels, 13 icons, 10 mobile buttons and more.
Download Basic ZIP, 2.5 MB. Free with your email, no password.Full pack
US$1.99
All 310 sprites, the SVG sources and the mockups.
ZIP, 20.2 MB. The preview is watermarked. Buy with the email you sign in with here and the clean files unlock right away.- Sprites
- 310 (10 animated)
- Style
- Vector UI (SVG + PNG)
- View
- Ui / hud
- Tile size
- 8 px
- Download
- ZIP, 20.2 MB (Basic 2.5 MB)
- Price
- US$1.99, Basic free
- Version
- 1.0 (Oct 30, 2026)
- License
- Cocotas Lab Asset License
What's inside
Every sprite as its own PNG, one sprite sheet per category with a JSON map, animation strips, a preview and a README. Sprites marked Basic are also in the free Basic.
Buttons (28)
- button_primary_normal160×56Basic
- button_primary_hover160×56Basic
- button_primary_pressed160×56Basic
- button_primary_disabled160×56Basic
- button_secondary_normal160×56Basic
- button_secondary_hover160×56Basic
- button_secondary_pressed160×56Basic
- button_secondary_disabled160×56Basic
- button_ghost_normal160×56
- button_ghost_hover160×56
- button_ghost_pressed160×56
- button_ghost_disabled160×56
- button_danger_normal160×56
- button_danger_hover160×56
- button_danger_pressed160×56
- button_danger_disabled160×56
- button_warp_normal160×56
- button_warp_hover160×56
- button_warp_pressed160×56
- button_warp_disabled160×56
- button_icon_normal56×56Basic
- button_icon_hover56×56Basic
- button_icon_pressed56×56Basic
- button_icon_disabled56×56Basic
- button_round_normal64×64Basic
- button_round_hover64×64Basic
- button_round_pressed64×64Basic
- button_round_disabled64×64Basic
Backdrops (3)
- bg_nebula384×216
- bg_deep_field384×216
- bg_planet_rise384×216
Radar (7)
- radar_frame160×160
- radar_topo160×160
- radar_sweep160×160, 12 fr
- radar_blip_enemy24×24
- radar_blip_ally24×24
- radar_blip_objective24×24
- radar_player32×32
Items (16)
- fuel_cell40×40
- oxygen_tank40×40
- star_chart40×40
- data_core40×40
- credit_chip40×40
- repair_kit40×40
- shield_module40×40
- warp_core40×40
- meteor_ore40×40
- ice_crystal40×40
- void_crystal40×40
- relic_ring40×40
- distress_beacon40×40
- nanite_vial40×40
- plasma_cell40×40
- scrap_plating40×40
Gauges (13)
- ring_frame96×96
- ring_fill_shield96×96
- ring_fill_hull96×96
- ring_fill_fuel96×96
- ring_fill_xp96×96
- ring_frame_segmented96×96
- ring_fill_segmented96×96
- ring_frame_small48×48
- ring_fill_small_hull48×48
- ring_fill_small_fuel48×48
- pip_full16×24
- pip_charging16×24
- pip_empty16×24
Panels (14)
- panel_holo128×128Basic
- panel_dark128×128Basic
- panel_tint128×128Basic
- panel_frame128×128
- panel_titled160×160
- panel_inset96×96
- panel_dialog192×112
- panel_tooltip96×48
- title_banner256×64
- divider160×16
- divider_ticks160×16
- ornament_corner32×32
- ornament_orbit32×32
- ornament_glow64×64
Nav (11)
- nav_planet_terran40×40
- nav_planet_gas40×40
- nav_planet_ice40×40
- nav_planet_lava40×40
- nav_star48×48
- nav_node_current32×32
- nav_node_visited32×32
- nav_node_locked32×32
- nav_waypoint32×32
- nav_route160×16
- nav_orbit128×64
Counters (7)
- counter_coins160×48
- counter_gems160×48
- counter_lives160×48
- counter_score160×48
- counter_timer160×48
- counter_fuel160×48
- counter_plate160×48
Abilities (14)
- ability_thrusters40×40
- ability_shield40×40
- ability_repair40×40
- ability_blink40×40
- ability_overcharge40×40
- ability_scan40×40
- ability_gravity_well40×40
- ability_missiles40×40
- ability_slot64×64
- ability_slot_hover64×64
- ability_slot_ready64×64
- ability_slot_locked64×64
- cooldown_sweep64×64, 12 fr
- keybind_badge24×24
Targeting (6)
- reticle_idle64×64
- reticle_lock64×64, 8 fr
- target_frame64×64
- offscreen_arrow32×32
- hit_marker32×32
- target_tag96×40
Slots (8)
- slot_legendary64×64
- slot_epic64×64
- slot_rare64×64
- slot_uncommon64×64
- slot_empty64×64Basic
- slot_hover64×64Basic
- slot_selected64×64Basic
- slot_locked64×64
Notify (17)
- toast_info320×72
- toast_success320×72
- toast_warning320×72
- toast_danger320×72
- chip_holo96×32
- chip_dark96×32
- chip_accent96×32
- dot_online16×16
- dot_away16×16
- dot_busy16×16
- dot_offline16×16
- comm_portrait96×112
- signal_032×32
- signal_132×32
- signal_232×32
- signal_332×32
- signal_432×32
Mobile (46)
- joystick_base128×128
- joystick_knob64×64
- joystick_knob_pressed64×64
- dpad_4128×128
- dpad_4_up128×128
- dpad_4_right128×128
- dpad_4_down128×128
- dpad_4_left128×128
- dpad_8128×128
- dpad_8_up128×128
- dpad_8_up_right128×128
- dpad_8_right128×128
- dpad_8_down_right128×128
- dpad_8_down128×128
- dpad_8_down_left128×128
- dpad_8_left128×128
- dpad_8_up_left128×128
- button_a72×72Basic
- button_a_pressed72×72Basic
- button_b72×72Basic
- button_b_pressed72×72Basic
- button_x72×72Basic
- button_x_pressed72×72Basic
- button_y72×72Basic
- button_y_pressed72×72Basic
- button_jump72×72
- button_jump_pressed72×72
- button_attack72×72
- button_attack_pressed72×72
- button_interact72×72
- button_interact_pressed72×72
- button_dash72×72
- button_dash_pressed72×72
- button_special72×72
- button_special_pressed72×72
- button_swap72×72
- button_swap_pressed72×72
- button_pause64×64Basic
- button_pause_pressed64×64Basic
- swipe_up64×64
- swipe_right64×64
- swipe_down64×64
- swipe_left64×64
- tabbar_bg96×80
- tabbar_item_active80×64
- tabbar_badge24×24
Bars (10)
- bar_frame208×32Basic
- bar_fill_health208×32Basic
- bar_fill_shield208×32
- bar_fill_energy208×32
- bar_fill_stamina208×32
- bar_fill_xp208×32
- bar_level_frame240×40
- bar_level_fill240×40
- bar_charge_frame208×24
- bar_charge_fill208×24
Controls (17)
- toggle_off80×40Basic
- toggle_on80×40Basic
- checkbox_off40×40Basic
- checkbox_on40×40Basic
- radio_off40×40
- radio_on40×40
- slider_track160×24Basic
- slider_fill160×24Basic
- slider_knob40×40Basic
- dropdown200×48
- dropdown_item_selected200×40
- scrollbar_track24×160
- scrollbar_thumb24×64
- segmented_track240×48
- segmented_thumb80×48
- text_field240×48
- text_field_focus240×48
Tabs (2)
- tab_active128×48Basic
- tab_inactive128×48Basic
Icons (67)
- heart32×32Basic
- heart_filled32×32Basic
- coin32×32Basic
- gem32×32Basic
- key32×32Basic
- star32×32Basic
- star_filled32×32Basic
- settings32×32Basic
- pause32×32Basic
- play32×32Basic
- home32×32Basic
- back32×32Basic
- close32×32Basic
- check32×32
- cross32×32
- plus32×32
- minus32×32
- info32×32
- lock32×32
- unlock32×32
- shop32×32
- map32×32
- quest32×32
- trophy32×32
- sound_on32×32
- sound_off32×32
- music_on32×32
- music_off32×32
- share32×32
- trash32×32
- cart32×32
- gift32×32
- bag32×32
- rocket32×32
- planet32×32
- satellite32×32
- helmet32×32
- friends32×32
- comet32×32
- galaxy32×32
- black_hole32×32
- asteroid32×32
- radar32×32
- signal32×32
- fuel32×32
- oxygen32×32
- warp32×32
- crosshair32×32
- shield32×32
- bolt32×32
- beacon32×32
- clock32×32
- chat32×32
- bell32×32
- search32×32
- eye32×32
- menu32×32
- grid32×32
- leaderboard32×32
- download32×32
- edit32×32
- restart32×32
- power32×32
- battery32×32
- waypoint32×32
- compass32×32
- telescope32×32
Fx (7)
- coin_spin40×40, 8 fr
- heart_pulse32×32, 6 fr
- ripple64×64, 8 fr
- level_up64×64, 8 fr
- charge_spark32×32, 6 fr
- twinkle32×32, 6 fr
- warp_jump64×64, 8 fr
Arrows (13)
- arrow_up32×32Basic
- arrow_right32×32Basic
- arrow_down32×32Basic
- arrow_left32×32Basic
- chevron_up32×32
- chevron_right32×32
- chevron_down32×32
- chevron_left32×32
- cursor_arrow32×32Basic
- cursor_hand32×32Basic
- cursor_hand_click32×32
- cursor_target32×32
- cursor_text32×32
Textures (4)
- texture_scanlines64×64
- texture_starfield64×64
- texture_hex_grid64×64
- texture_nav_grid64×64
Drawn by code (procedural generation) and checked by our own tools.
Animations
radar_sweep12 frames, 8 fps
cooldown_sweep12 frames, 12 fps
reticle_lock8 frames, 12 fps
coin_spin8 frames, 12 fps
heart_pulse6 frames, 10 fps
ripple8 frames, 20 fps
level_up8 frames, 14 fps
charge_spark6 frames, 12 fps
twinkle6 frames, 10 fps
warp_jump8 frames, 16 fps
License in short
You can
- Use it in personal and commercial games and apps
- Edit, recolor and combine the sprites
- Skip the credit (it's appreciated, not required)
You can't
- Resell or share the assets themselves, alone or in another pack
- Use them to train AI models