Forgotten Ruins UI
A vector UI and HUD kit for jungle-ruin and lost-temple adventures: cracked, mossy carved-stone panels and buttons in 4 states, vines on the edges, a pulsing raw-crystal gauge and stamina pips, ability sockets with a cooldown sweep, a relic tree, relic tablet cards, a stone compass minimap, icons, items and a full mobile kit. SVG + PNG 1x/2x/4x.
Basic
Free
56 of the 273 sprites, no watermark: 16 buttons in every state, 3 panels, 10 icons, 10 mobile buttons and more.
Download Basic ZIP, 2.2 MB. Free with your email, no password.Full pack
US$1.99
All 273 sprites, the SVG sources and the mockups.
ZIP, 14.7 MB. The preview is watermarked. Buy with the email you sign in with here and the clean files unlock right away.- Sprites
- 273 (8 animated)
- Style
- Vector UI (SVG + PNG)
- View
- Ui / hud
- Tile size
- 8 px
- Download
- ZIP, 14.7 MB (Basic 2.2 MB)
- Price
- US$1.99, Basic free
- Version
- 1.0 (Oct 30, 2026)
- License
- Cocotas Lab Asset License
What's inside
Every sprite as its own PNG, one sprite sheet per category with a JSON map, animation strips, a preview and a README. Sprites marked Basic are also in the free Basic.
Buttons (24)
- button_primary_normal160×56Basic
- button_primary_hover160×56Basic
- button_primary_pressed160×56Basic
- button_primary_disabled160×56Basic
- button_secondary_normal160×56Basic
- button_secondary_hover160×56Basic
- button_secondary_pressed160×56Basic
- button_secondary_disabled160×56Basic
- button_tablet_normal160×56
- button_tablet_hover160×56
- button_tablet_pressed160×56
- button_tablet_disabled160×56
- button_danger_normal160×56
- button_danger_hover160×56
- button_danger_pressed160×56
- button_danger_disabled160×56
- button_icon_normal56×56Basic
- button_icon_hover56×56Basic
- button_icon_pressed56×56Basic
- button_icon_disabled56×56Basic
- button_round_normal64×64Basic
- button_round_hover64×64Basic
- button_round_pressed64×64Basic
- button_round_disabled64×64Basic
Icons (59)
- heart32×32Basic
- heart_empty32×32Basic
- coin32×32Basic
- gem32×32Basic
- key32×32Basic
- star32×32Basic
- star_empty32×32Basic
- settings32×32Basic
- pause32×32Basic
- play32×32Basic
- home32×32
- back32×32
- close32×32
- check32×32
- cross32×32
- plus32×32
- minus32×32
- info32×32
- lock32×32
- unlock32×32
- shop32×32
- map32×32
- quest32×32
- trophy32×32
- sound_on32×32
- sound_off32×32
- music_on32×32
- music_off32×32
- share32×32
- trash32×32
- cart32×32
- gift32×32
- bag32×32
- restart32×32
- flag32×32
- clock32×32
- mail32×32
- skull32×32
- battle32×32
- ward32×32
- heal32×32
- poison32×32
- mana32×32
- crystal32×32
- potion32×32
- torch32×32
- compass32×32
- relic32×32
- pickaxe32×32
- rope32×32
- lantern32×32
- tablet32×32
- vine32×32
- mushroom32×32
- campfire32×32
- footprints32×32
- eye32×32
- sun32×32
- moon32×32
Abilities (14)
- ability_crystal_burst40×40
- ability_torch_burst40×40
- ability_grapple40×40
- ability_dash40×40
- ability_stoneskin40×40
- ability_quake40×40
- ability_vine_snare40×40
- ability_echo40×40
- ability_slot64×64
- ability_slot_hover64×64
- ability_slot_ready64×64
- ability_slot_locked64×64
- cooldown_sweep64×64, 12 fr
- keybind_badge24×24
Cards (4)
- card_front_legendary160×224
- card_front160×224
- card_back160×224
- card_highlight176×240
Mobile (46)
- joystick_base128×128
- joystick_knob64×64
- joystick_knob_pressed64×64
- dpad_4128×128
- dpad_4_up128×128
- dpad_4_right128×128
- dpad_4_down128×128
- dpad_4_left128×128
- dpad_8128×128
- dpad_8_up128×128
- dpad_8_up_right128×128
- dpad_8_right128×128
- dpad_8_down_right128×128
- dpad_8_down128×128
- dpad_8_down_left128×128
- dpad_8_left128×128
- dpad_8_up_left128×128
- button_a72×72Basic
- button_a_pressed72×72Basic
- button_b72×72Basic
- button_b_pressed72×72Basic
- button_x72×72Basic
- button_x_pressed72×72Basic
- button_y72×72Basic
- button_y_pressed72×72Basic
- button_jump72×72
- button_jump_pressed72×72
- button_attack72×72
- button_attack_pressed72×72
- button_interact72×72
- button_interact_pressed72×72
- button_dash72×72
- button_dash_pressed72×72
- button_grapple72×72
- button_grapple_pressed72×72
- button_torch72×72
- button_torch_pressed72×72
- button_pause64×64Basic
- button_pause_pressed64×64Basic
- swipe_up64×64
- swipe_right64×64
- swipe_down64×64
- swipe_left64×64
- tabbar_bg96×80
- tabbar_item_active80×64
- tabbar_badge24×24
Potions (6)
- potion_health40×40
- potion_mana40×40
- potion_stamina40×40
- potion_antidote40×40
- potion_elixir40×40
- potion_fire40×40
Panels (14)
- panel_stone128×128Basic
- panel_stone_frame128×128Basic
- panel_basalt128×128Basic
- panel_tablet128×128
- panel_titled160×160
- panel_inset96×96
- panel_dialog192×112
- panel_tooltip96×48
- title_banner256×64
- divider160×16
- divider_vine160×16
- ornament_corner32×32
- ornament_crest32×32
- ornament_crystals64×32
Relics (6)
- relic_crystal_heart40×40
- relic_chalice40×40
- relic_keystone40×40
- relic_crown40×40
- relic_leaf_amulet40×40
- relic_sun_disc40×40
Slots (8)
- slot_legendary64×64
- slot_epic64×64
- slot_rare64×64
- slot_uncommon64×64
- slot_empty64×64
- slot_hover64×64
- slot_selected64×64
- slot_locked64×64
Relictree (8)
- relic_node_major_learned72×72
- relic_node_major_available72×72
- relic_node_major_locked72×72
- relic_node_learned56×56
- relic_node_available56×56
- relic_node_locked56×56
- relic_link_off64×16
- relic_link_on64×16
Supplies (8)
- wooden_torch40×40
- rope_coil40×40
- oil_lantern40×40
- iron_pickaxe40×40
- machete40×40
- grappling_hook40×40
- waterskin40×40
- trail_ration40×40
Materials (8)
- crystal_shard40×40
- sunstone40×40
- moss_clump40×40
- vine_coil40×40
- stone_rubble40×40
- gold_nugget40×40
- clay_shard40×40
- glow_cap40×40
Counters (7)
- counter_coins160×48
- counter_gems160×48
- counter_lives160×48
- counter_score160×48
- counter_timer160×48
- counter_relics160×48
- counter_plate160×48
Minimap (5)
- minimap_frame160×160
- minimap_player32×32
- map_pin_quest24×32
- map_pin_danger24×32
- map_pin_relic24×32
Fx (7)
- coin_spin40×40, 8 fr
- heart_pulse32×32, 6 fr
- crystal_pulse32×32, 8 fr
- stone_crumble48×48, 8 fr
- torch_flame32×32, 6 fr
- level_up48×48, 8 fr
- charge_spark32×32, 6 fr
Bars (9)
- bar_frame208×32Basic
- bar_fill_health208×32Basic
- bar_fill_mana208×32
- bar_fill_stamina208×32
- bar_fill_xp208×32
- bar_level_frame240×40
- bar_level_fill240×40
- bar_charge_frame208×32
- bar_charge_fill208×32
Gauges (8)
- gauge_frame96×112
- gauge_cover96×112
- gauge_fill_health48×72
- gauge_fill_mana48×72
- gauge_fill_stamina48×72
- stamina_pip_full24×40
- stamina_pip_charging24×40
- stamina_pip_empty24×40
Textures (4)
- texture_mossy_bricks64×64
- texture_flagstone64×64
- texture_jungle_leaves64×64
- texture_carved_relief64×64
Tabs (2)
- tab_active128×48Basic
- tab_inactive128×48Basic
Controls (13)
- toggle_off80×40Basic
- toggle_on80×40Basic
- checkbox_off40×40Basic
- checkbox_on40×40Basic
- radio_off40×40
- radio_on40×40
- slider_track160×24Basic
- slider_fill160×24Basic
- slider_knob40×40Basic
- dropdown200×48
- dropdown_item_selected200×40
- scrollbar_track24×160
- scrollbar_thumb24×64
Arrows (13)
- arrow_up32×32Basic
- arrow_right32×32Basic
- arrow_down32×32Basic
- arrow_left32×32Basic
- chevron_up32×32
- chevron_right32×32
- chevron_down32×32
- chevron_left32×32
- cursor_arrow32×32Basic
- cursor_hand32×32Basic
- cursor_hand_click32×32
- cursor_target32×32
- cursor_pick32×32
Drawn by code (procedural generation) and checked by our own tools.
Animations
cooldown_sweep12 frames, 12 fps
coin_spin8 frames, 12 fps
heart_pulse6 frames, 10 fps
crystal_pulse8 frames, 10 fps
stone_crumble8 frames, 12 fps
torch_flame6 frames, 10 fps
level_up8 frames, 14 fps
charge_spark6 frames, 12 fps
License in short
You can
- Use it in personal and commercial games and apps
- Edit, recolor and combine the sprites
- Skip the credit (it's appreciated, not required)
You can't
- Resell or share the assets themselves, alone or in another pack
- Use them to train AI models